short-formfantasy

What if

Each weekly summary ends with a What if: one change that would have flipped a matchup. It only tests moves the league activity shows. Keeping a player a team dropped counts. Picking up a player the team never added does not.

Take a made-up week. Team A adds a guard, then drops him two minutes later for a forward. Team A loses to Team B 2-7. Undoing that drop takes five rules:

  1. The forward never joins. Every game he started comes out, even on a day the guard did not play.
  2. The guard plays where he fits: the forward’s slot, else a starting slot whose player sat out. Otherwise he sits.
  3. All nine categories are recounted from the daily lineups. Team B’s week stays as it was.
  4. Percentages compare at three decimals, as Yahoo shows them.
  5. It only runs when those lineups reproduce Yahoo’s score.

The forward’s Friday came off the bench, so it never counted and nothing comes out. His Sunday start does. The guard played twice after the drop: on Friday every guard slot had a player who played, so he sits; on Saturday the point guard sat out, so his 29 points start.

WhatIf[A] = week − forward’s starts + guard’s games where he fits

WhatIf[A] = lost 2-7 → won 5-4

Above the plane: Team A ahead. Below: Team B ahead.
Margin in each category, as a share of Team B’s total (turnovers: fewer is ahead). Categories in bold change hands.

FG%, FT% and REB change hands. The guard’s 10 of 14 and 6 of 6 lift both percentages past Team B’s, and his 8 rebounds clear Team B’s 214. Leave the forward’s Sunday start in and the sum reads 4-5: his 3 of 11 drags field goal percentage back under Team B’s. So the What if takes him out.